![]() ![]() ![]() Wikipedia defines an organisation as ‘ a social group which distributes tasks for a collective goal. In a way, a deck is not too different from an organisation when you look at it. However, it is still complex enough that decision makers can manoeuvre and do what they believe is the correct path to achieve the vision. There are several, simple to understand, well-defined goals with aims to be ‘best in class’. The vision displayed here is more complex than the example we explored before. By listening closely to our customers, we constantly improve our products and services”. We believe it is essential not only to provide products of the highest quality, but to treat every customer with attention, consideration and respect. ![]() We are strongly committed to producing and marketing the best products and support services available. “At Nintendo we are proud to be working for the leading company in our industry. Nintendo’s mission statement (mission is interchangeable with vision) for example is: Organisational vision statements are simple, but focussed enough that the people that manage it, can make decisions that will guide their organisations toward a goal. Well, that’s because a statement that is too simple is not focussed enough to guide you toward an answer. ZPST would be a pretty good choice as it follows the mentality looked to here. So I can discard Trainer lock, heck, I can even discard thoughts of synergy. No fuss, no frills, just a very straight-forward vision. So I go back to the vision statement -> I want to win by taking 6 Prizes. That you want to take prizes may make the decision making more difficult, since there are plenty of ways to go about it. Immediately you’re not going to consider anything that does not support that win condition – No Lostgar and no Durant. There are two important things you should and must take from that statement:Ī statement that simple should then lead you down a particular path. Take for example the simple decision that you want to win by taking 6 Prizes is more powerful than you think. It is something you should be able to refer to in order to make decisions about your deck. Defining ‘what is necessary’ is never completely clear cut, but the easiest way to think about it is to always remember what your deck’s win condition is.Ī win condition should be looked to as a vision statement in the deck building process. The razor in this case, should the principle be correctly applied, would serve to shave away the unnecessary components of the deck until only what is necessary is left. How does this apply to the would-be deck builder? The quote above perhaps best sums up what is known as ‘Ockham’s Razor’, which is a principle that would have you believe ‘Simple solutions are better than complex ones’, and in particular ‘That we should prefer simpler solutions unless we have a justifiable reason’ or something to that effect. It’s a mindset I apply to Pokémon deck building and I thought it might be fun to get this out of my head and onto (digital) paper. The applications of this quote stretch far and wide into many areas such as science, philosophy, and probability to name a few. “Never increase, beyond what is necessary, the number of entities required to explain anything” - William of Ockham (1285-1349) ![]()
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